Cold summer

Hello and welcome to Soviet Games’ status update for July!

Mother nature is trying its hardest to undermine the development process by refusing to bring Summer to Moscow and upsetting us with gloom, cold, and rains. But we’re having none of it!

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A long road

Every creative product starts with an idea, a concept. The idea for “Love, Money. Rock’n’Roll”, together with the synopsis of its first in-game week, was born one chilly November evening of 2012.

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Happy New Year!

Dear friends!

The year 2016 has come to an end! It hasn’t been the easiest both for the world in general and for our country in particular — you know as much. But this is not a blog about politics, so let’s focus on the positives! We can’t say that there have been any significant events shaking the Everlasting Summer community in the past year; however, this autumn we have finally released the demo version of our new game — “Love, Money, Rock’n’Roll”! Not to mention, with your help, we have successfully finished the Kickstarter campaign for it!

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Christmas bells

Dear friends!

On a long road, one can encounter both successes and failures. We are glad that we’ve had no failures so far, and we are even gladder about one of our great successes – reaching the Kickstarter campaign’s goal. The financial side of the question is important, sure, but your support is even more valuable to us! Everyone who waits for “Love, Money, Rock’n’Roll” contributes to our cause one way or another, and we value both the money and the kind words. For them, we are immensely grateful!

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