Here we shall prosper!

Promo1

Hello! Thank you for visiting the site of Soviet Games, visual novel development studio.

We would like to start the first, welcoming post in our blog by answering questions that you probably have:

1. Why not kickstarter/indiegogo/other crowdfunding platform?

The main reason is the fact that you always have to specify a final sum of money on sites like that, and our project is currently in its early stages of development. Although we have, of course, estimated the needed budget, and we very much hope to be able to gather it with the help of our community. But at the same time, we try not to overestimate ourselves: we will probably have to find additional funding sources. However, this will most likely place various restrictions on us, and the more donations we will be able to gather, the less restrictions we will have, and the better, we hope, the end product will be.

2. Why not make everything by yourself in the first place, with no funding of any form?

Mainly because we don’t want to stretch the development to five years. On the contrary, we want to create a high quality product as soon as possible. To do that, most of the members of the project are ready to consider the new game their main source of employment.

3. What is ready by now?

Firstly, concept-arts which you can see on this site. They will also be used for character sprites. Secondly, design-document and the game’s synopsis. The technical part is in development right now.

4. What distribution model are you planning to use?

As we have already said in the first part of this post, a lot depends on you! Although we hope that the game will be distributed on all major platforms (Steam, Google Play, App Store, etc) under as affordable a price as possible. And remember, even making a small donation, you already practically own a copy of the future game!

If you have any more questions, feel free to ask them in the comments!

About the gamehttp://sovietgames.su/en/love-money-rocknroll/

Donatehttp://sovietgames.su/en/donate/