Every creative product starts with an idea, a concept. The idea for “Love, Money. Rock’n’Roll”, together with the synopsis of its first in-game week, was born one chilly November evening of 2012.
Every creative product starts with an idea, a concept. The idea for “Love, Money. Rock’n’Roll”, together with the synopsis of its first in-game week, was born one chilly November evening of 2012.